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1. NPE - Some thoughts on new player experience - in Player Features and Ideas Discussion [original thread]
Some thoughts on how to help new players. Break the NPE into a few broad based areas. Offer training in areas that the new player can choose from, like Industry, Resource Gathering, Exploration, Mercenary (aka combat missions) and Transport work...
- by Mai Ling Ravencroft - at 2016.03.04 00:34:20
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2. Refitting in space and a new fatigue timer - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Mai Ling Ravencroft wrote: This will also mean that the already horrible idea of the FAX, which will be the primary targets in cap fights, will either have to fly "max tank/crap rep" or die in a fire, before anything ...
- by Mai Ling Ravencroft - at 2016.02.17 04:47:13
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3. Refitting in space and a new fatigue timer - in Player Features and Ideas Discussion [original thread]
I really wonder sometimes about some of the players that comment on the forums... trolls or just no clue. The removal of combat refitting is only a good idea if you are a major supplier of BS and Cap ships. Being able to refit in the middle of co...
- by Mai Ling Ravencroft - at 2016.02.15 04:21:59
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4. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
Sean Crees wrote: Crosi Wesdo wrote: Akrasjel Lanate wrote: CCP Larrikin wrote: Hi Mates, We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details. Cheers, CCP Larrikin ...
- by Mai Ling Ravencroft - at 2016.02.11 00:56:23
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5. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
Rosal Milag wrote: ApolloF117 HUN wrote: Rosal Milag wrote: Malcanis wrote: There was no difficulty in giving 4.5m sp to battlecruiser pilots. Yes because adding 4.5 million sp and adding 12 million sp is an equivalent event. Oh a...
- by Mai Ling Ravencroft - at 2016.02.10 20:43:51
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6. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
http://community.eveonline.com/news/dev-blogs/back-to-the-balancing-future/
https://forums.eveonline.com/default.aspx?g=posts&t=174410
https://forums.eveonline.com/default.aspx?g=posts&m=2145814#post2145814
It is a repeated mantr...
- by Mai Ling Ravencroft - at 2016.02.08 21:45:12
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7. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
afkalt wrote: Sepheria O'Mally wrote: afkalt wrote: Querns wrote: Quote: Many groups can field 20 or 30 dreads and as many carriers but most won't without having a group who can field a hundred of each on standby because that is wh...
- by Mai Ling Ravencroft - at 2015.11.02 02:38:44
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8. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
FT Diomedes wrote: People currently bring Triage Carriers to support small to midsize gangs. This seems to work for them. In the future, they will bring the new Fleet Auxiliaries. What is the difference? As far as I can tell, there is no differ...
- by Mai Ling Ravencroft - at 2015.11.02 02:19:34
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9. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Alexander McKeon wrote: CCP Larrikin wrote: Heh :) So your argument is that if we make carrier gameplay too engaging that's bad? I think you have an interesting point. I don't think making carrier gameplay less engaging is the answer thoug...
- by Mai Ling Ravencroft - at 2015.11.01 04:45:12
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10. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Kassasis Dakkstromri wrote: afkalt wrote: Kassasis Dakkstromri some of your post is good, some of it is just whining because the winds are changing, but this is just flat out fundamentally wrong: >>"Sub-Capital anything IS NOT A COUNT...
- by Mai Ling Ravencroft - at 2015.10.31 14:51:35
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11. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
CCP Larrikin wrote: Sgt Ocker wrote: Quote: Under the Citadel expansionGÇÖs capital changes, the bar to killing capitals is limited to what a single Force Auxiliary in Triage can tank. If you can kill that, eventually you can kill the ent...
- by Mai Ling Ravencroft - at 2015.10.28 20:36:27
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12. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
afkalt wrote: FT Diomedes wrote: Skia Aumer wrote: Firvain wrote: Mr Floydy wrote: Having seen a few people mention it now.... I too am now concerned by the idea of Capital points/scrams. These need to be balanced extremely carefull...
- by Mai Ling Ravencroft - at 2015.10.28 20:18:39
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13. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
TrouserDeagle wrote: Lady Rift wrote: TrouserDeagle wrote: what's with all these people thinking battleships do thousands of dps 1000dps in a battle ship isnt that hard to push. much more than that and you have to start looking at onl...
- by Mai Ling Ravencroft - at 2015.10.28 19:54:21
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14. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
SurrenderMonkey wrote: Luscius Uta wrote: Again, wouldn't be a problem if I could trust that CCP won't nerf skill bonuses into near-uselessness. When has this ever happened? I can recall plenty of times when a handful of drama queens ...
- by Mai Ling Ravencroft - at 2015.10.28 19:40:08
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15. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Ann Davenport wrote: Nid pilot here. What is surviving a fight like? Ty for being a Thanatos meat shield. Which illustrates the point, currently Archons and Chimeras are hell to kill, so we blap Nids then Thans, and then pick then lower nu...
- by Mai Ling Ravencroft - at 2015.10.28 19:30:29
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16. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Burl en Daire wrote: Mai Ling Ravencroft wrote: If the numbers suggested stay the same, look at it like this (T2 points on basic hulls): 1 HIC = your tackled (max range 34k) 1 DIC = your tackled (max range 20k) 50 subcap points = your tack...
- by Mai Ling Ravencroft - at 2015.10.27 10:41:57
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17. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Tiberizzle wrote: How will this RTS interface for fighter control interact with fleets? If you can't engage on a locked target or aren't locking targets to engage them, will you be able to direct them to attack a broadcasted target? If you are ...
- by Mai Ling Ravencroft - at 2015.10.27 03:18:27
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18. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Mr Floydy wrote: Having seen a few people mention it now.... I too am now concerned by the idea of Capital points/scrams. These need to be balanced extremely carefully to not just favour the biggest group of capitals. As others have stated, if ...
- by Mai Ling Ravencroft - at 2015.10.27 02:58:53
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19. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Tau Phoenix wrote: Some intersting ideas in this dev blog and it is good that CCP realise that currently the Capital ship has little value to game play in the current climate. Whilst most ideas seem to have a valid point and i can see advantage...
- by Mai Ling Ravencroft - at 2015.10.27 02:31:02
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20. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Rek Seven wrote: "It is not impossible to refit...but you will have to wait out your weapons timer and, effectively, be out of the battle while you do so. We're considering adding a weapons timer to triage & siege modes...but we'd like yo...
- by Mai Ling Ravencroft - at 2015.10.27 02:13:32
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